This is a relatively new hero arena map based on the To Aru Majutsu no Index, or “A Certain Magical Index” series. It includes characters from both Railgun and Index, and is very similar to Fate / Another. Expect fast-paced, high skill ceiling combat with an emphasis on hero skills and stats, with items playing a secondary role.

The map itself is quite well made, with good-looking custom models for all the current heroes. I’m not too familiar with Index, since I haven’t watched season 2 yet so I’ll refrain from commenting on the character roster lest I get any names wrong. The city is also well modelled, with custom textures and models for buildings. Overall, it feels a fair bit like Academy City, and is probably as good as it’s going to get in the Warcraft 3 engine.

The gameplay mechanics place high value on skill and hand speed, with a “Fuse” system that allows for instant restoration of health/mana, cooldown reset and even teleportation of heroes. To use fuses, one must hit three keys – One key for the unit, One key to open the “Fuse” spellbook and One key to activate the fuse. This can be quite difficult to pull off in the middle of a battle, so experience and a steady hand helps alot.

Hero skills are also quite deadly, with most 800 mana(Ultimate) spells being able to one-hit heroes in the mid-game. As such, being able to dodge and predict is also important.

Items do not directly boost stats in this game. Instead, they usually provide a temporary bonus, such as +50% speed for 12 seconds. While ordinarily a lack of items would mean that the only way to build a hero is through its skills, Project Index has a “Stat Addition” system, based on Stat Points, which adds customizability to every hero. Stat Points are gained when levelling and every 3 minutes, which ensures a steady flow of Stat Points in the early-mid game, but the flow of points starts to slow down in the late game. One complaint I have with this system is that the Stat Point gain is too low, and usually results in not being able to fully maximize your potential in one game.

Anyway, that’s about enough of an explanation of the game I think. Myth_Zero and I decided to translate the map, and as such we have completed a full translation of the game. There are a few tooltips that are currently missing for the game, so those aren’t translated. Script translation is complete, though whether it’s correct is another matter. This must surely be some kind of new record as far as translating speed goes, releasing a fully translated map with 10+ heroes in 12 hours.

0.8s ENG FIX Download: DDL is no longer available as this is an outdated version / Mediafire

Please leave a comment if you find any errors, and they will be fixed.

As for further updates to this map, they are released extremely often, so I will have to limit the amount of updates I release for it. Most likely I’ll be releasing an update twice a week, or something non-crazy like that.

EDIT: (0.8r ENG FIX)

Fixed a few errors in the translated version

  • BGM now plays
  • Minimap picture restored
  • Team 1 is allied with each other now
  • Coconut Drink translation restored

Links have been updated.

EDIT 2: (0.8s)

Translated version 0.8s, with a different method. Translated maps are no longer unpacked and re-packed but are instead copied directly into the protected map without having to deprotect it. This is less likely to cause errors, but it also means the map size will be slightly larger.

  • Minimap picture restored (for reals this time!)
  • Possible fatal errors fixed due to different method used
  • Added a few descriptions that were untranslated
  • Touma’s Misfortune tooltip translated more accurately
  • Kuroko’s Judgement Training tooltip now says “Exact Calculation” instead of “Precision”.
  • Errors in Fuse tooltips are fixed.
  • Gold income from investment message fixed.

Edit 3: (0.8s ENG FIX)

Fixed a bug with stash not working properly that was introduced by translation.