
It’s changes time!
Download: DDL(Singapore Server) / Mediafire / puush
This version of the map uses Sound Pack 5.7 and Model Pack 2.0.
Patchlog, translated by Cybeast:
General Bug Fixes
- Fixed a bug with Mamizou’s Primatism Danmaku Transformation mana regen
- Fixed a bug with Mamizou’s Carnivorous Danmaku Transformation health regen
- Fixed a bug with Mamizou’s Avian Danmaku Transformation movement and attack speed
Hero Balance Changes
- Aya’s Kamaitachi Veiling cooldown has been reduced from 15 -> 12 seconds
- Cirno’s Icicle Fall damage increased from 40 -> 45
- Cirno’s Icicle Fall range increased from 650 -> 750
- Hatate’s Hermit Purple cooldown has been set to 13 seconds
- Hatate’s Hermit Purple now give 10/15/20/25/45 every 0.5 seconds
- Iku’s Thundercloud Fish Swimming Shot mana cost has been reduced from 45/60/75/90/105 -> 40/50/60/70/80
- Kanako’s Expanded Onbashira cooldown has been reduced from 16 -> 14 seconds
- Kanako’s Expanded Onbashira cooldown reduced from 12 -> 10 seconds on mastery
- Kanako’s Guncannon stun duration has been reduced from 0.5/1.5 -> 0.5/1 seconds
- Koishi’s Release of the Id attackspeed bonus has been increased from 20/40/60/80/100% -> 25/50/75/100/125%
- Koishi’s Release of the Id damage bonus has been increased from 12/24/36/48/60 -> 14/28/42/56/70
- Mamizou’s stat growth has been changed from 2/2/2 -> 2.7/2/1.3 (str/agi/int)
- Miko’s Color of Twelve Level cooldown has been reduced from 30/26/22/18/12 -> 25/20/15/10/3
- Miko’s Color of Twelve Level mana cost has been changed to 30/40/50/60/70
- Momiji’s Thousand White Wolves Calling cooldown has been reduced from 10 -> 8 seconds
- Murasa’s Venus of the Bilge additional damage has been increased from 50/90/130/170/210 -> 35/65/155/215/275
- Ran’s Banquet of 12 General Gods’ stun does not ignore magic immunity anymore
- Ran’s Charming Siege from All Sides will now do the damage and stun if the buff is not dispelled for 2/1.6/1.2/0.8/0.4 seconds
- Ran’s Charming Siege from All Sides cooldown increased from 9 -> 11 seconds
- Reimu’s Demon Sealing Circle AoE has been increased from 400 -> 500
- Reimu’s Demon Sealing Circle damage has been increased from 4/8/12/16/11 -> 5/10/15/20/11
- Reimu’s Demon Sealing Circle range decreased from 500 -> 400
- Reimu’s Yin Yang Orb mastery stun increased from 0.6 -> 0.7
- Sakuya’s Inscribe Red Soul cooldown has been reduced from 15 -> 11 seconds
- Sanae’s Miracle now ignores magic immune status when ignoring damage
- Sanae’s The Miracle of Paproschkis explosion range increased from 275 -> 325
- Sanae’s The Miracle of Paproschkis vision range increased from 300 -> 350
- Seiga Kaku’s Miyako can no longer kill trees
- Seiga Kaku’s Yang Xiaogui attackspeed reduced from 40/80/120/160/200% -> 30/60/90/120/150%
- Seiga Kaku’s Yang Xiaogui mana cost increased from 30/35/40/45/50 -> 30/40/50/60/70
- Seiga Kaku’s strengh has been reduced by 2, and intelligence increased by 2
- Shikieiki’s Guilty or not Guilty mastery chance to innocent has been reduced from 33% -> 25%
- Shikieiki’s Wandering Sign is no longer dispelled by magic immunity
- Suika’s Large Speck in the Needle Hell mana cost has been reduced from 35/50/65/80/95 -> 10/15/20/25/30
- Suika’s Missing Purple Power armor bonus has been reduced from 25 -> 15
- Suika’s Missing Purple Power damage bonus has been reduced from 90 -> 70
- Sunny Milk’s Prism Flash no longer bind invulnerable units
- Sunny Milk’s Sunshine Blast calculation changed to 3/6/9/12/15 every 0.05 seconds
- Sunny Milk’s Sunshine Blast mastery damage to out of sight heroes reduced from 66% -> 40%
- Tenshi’s Scarlet Weather Rhapsody of All Humankind cooldown reduced from 125 -> 120
- Utsuho’s Blazing Star now adds 2.4/4.8/7.2/9.6/12 armor
- Yoshika’s Poison Murder cooldown has been reduced from 16/13 -> 15/11 seconds
- Youmu’s Five Sign of Dying Deva recovery amount has been reduced from 6/12/18/24/30 -> 2/9/16/23/30
- Yukari’s Double Black Death Butterfly now deals 20/25/30/35/50% of Yukari’s INT as damage, returning damage reduced by 20/30/40/50/75%
- Yuugi’s Four Devas of the Mountain damage percentage has been increased from 120% -> 135%
- Yuugi’s Mysterious Powers and Disrupting Spirits damage bonus to heroes decreased from 25/30/50% -> 15/20/40%
- Yuyuko’s Mystery Spot has been replaced with Deadly Dance “Law of Mortality -Dead Butterfly-”
- Instantly kills a hero that Yuyuko attacks if it is under 4/11% health
- ZUN’s Power to Drink Alcohol is no longer mapwide on mastery, but is 1500 range instead
Other Changes
- Tower and building AI has been deleted to reduce lag
- Lily White creep no longer has hero armor, changed to large armor
- Damage ignore triggers now work even if the ignoring hero is at full health
Gonna go fall into a coma now, kthx.
8 Comments on “Touhou Daydream Breaker B64 Fix2”
January 19, 2012 at 9:56 pm
“Yuyuko’s Mystery Spot has been replaced with Deadly Dance “Law of Mortality -Dead Butterfly-”
Instantly kills a hero that Yuyuko attacks if it is under 4/11% health”
ouch!?
January 19, 2012 at 9:58 pm
Except that 11% of a hero that has 2k health is 220, which is never going to happen
January 21, 2012 at 1:34 am
•Tower and building AI has been deleted to reduce lag
o_o how sad
January 21, 2012 at 1:07 pm
Indeed, how sad o_o
btw long time no see UT
January 25, 2012 at 11:49 am
Just wondering what color do i have to be to set game modes and how do i set game modes becouse every time i play well it first has this massive pause to load the stuffz but after that i cant set the game modes ._.
January 25, 2012 at 12:01 pm
Oh yeah i also forgot to ask how does this spellcard system work I cant tell how many points i have and i dont ever notice a diffrence when i click one.
January 25, 2012 at 7:45 pm
I’m assuming you’re referring to system cards? You can check with the “-info” command.
You have to be teal to set modes, you should pause the game right at the start to set any modes you want. It’s too late after the laggy pause.
January 26, 2012 at 2:46 am
If I recall correctly pink can set game modes too.
The amount of SP left can be seen on the red + of your hero. The one you click to learn spells. It should show as a little number. If you want using system cards to make a difference you need to have SP left when clicking them. No SP (not able to learn more spells), no system cards. The SP are used up when doing this.