I’ve been busy with things(TERA, RL, etc.) lately so I haven’t really had the time to post as much as I would have liked, but I’m not dead yet. Hopefully I’ll find something interesting to write about soon, but for now you’ll have to make do with this useless post!
Also, I guess you could comment on this if you have nothing better to do, because comments are nice and cool and awesome.

As you have probably noticed, there’s a new theme for Midnight Insomnia right now!
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It’s been a long year, thanks for all your support!
I usually don’t make non-content posts, but I think it would be nice to have a yearly exception where I just post for the sake of posting, and try to explain what it is I’m planning to do with Midnight Insomnia.
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It’s well-established that the Vocaloids are characters in their own right. But what are they, really?
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Hatsune Miku Append
If you give an instrument a voice, an identity and a personality, could it not be considered a musician as well? Introducing the World wide phenomenon known as Vocaloid – an instrument with a name and a human appearance that not only sings but is capable of dancing too!(Albeit with the help of another program.)
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S.T.A.L.K.E.R. Call of Pripyat is the sequel to the first STALKER game, Shadow of Chernobyl, and takes place near the center of the Zone shortly after the events that took place in SoC.
For those who don’t know about it already, STALKER is a series of games that combine RPG elements with a FPS system. Players can collect weapons, armor and even different types of ammunition, while also carrying around basic essentials like food and anti-radiation medicine. STALKER’s combat is unforgiving, usually resulting in a quick-load if you screw up a firefight. STALKER games are also some of the most atmospheric around, and it almost feels like you’re really right in the Zone when you’re playing, with the wind whistling past your ears carrying the sound of gunfire from far-flung locations.
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